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Real-time audio and video in the metaverse

In the last couple years, many exciting metaverse projects have started with visions to connect us through immersive, spatial environments; closer to how we connect with others in the physical world. A unifying principle among them is accessibility: a truly open metaverse should run in a browser, agnostic to hardware

  • Théo Monnom
Théo Monnom May 16, 2022 • 5 min read

Launch Week! 🚀

For the last few months, we’ve been quietly working on a bunch of things. Following in the footsteps of other OSS projects, we’ve lined up a whole week’s worth of announcements! Every day next week at 10am PT, we’ll drop something new. Here’s a preview

  • Russ d'Sa
Russ d'Sa May 13, 2022 • 2 min read

The metaverse needs open infrastructure

Pre-pandemic, we did most things offline. 2020 brought a sea change: we worked, shopped, studied, cooked, watched movies, exercised, dated, and even got married over the Internet — in short, we now did most things online by default. While it looked like the Brady Bunch credits, the moment we collectively began

  • Russ d'Sa
Russ d'Sa Dec 12, 2021 • 3 min read

Running LiveKit on AWS

This article is now out of date. For up to date instructions, see https://docs.livekit.io/deploy/vmIt’s now been a few months since we launched LiveKit [https://github.com/livekit/livekit-server], and we’ve noticed getting up and running can be tricky if you don’t have

  • Mathew Kamkar
Mathew Kamkar Oct 25, 2021 • 2 min read

An introduction to WebRTC Simulcast

Everything you wanted to know about simulcast, but were afraid to ask Simulcast is one of the coolest features of WebRTC, allowing WebRTC conferences to scale despite participants with unpredictable network connectivity. In this post, we’ll dive into simulcast and explore how it works with SFUs like LiveKit, to

  • David Zhao
David Zhao Aug 26, 2021 • 8 min read

Going beyond a single-core

A look at how we’ve pushed participant limits in WebRTC Background In preparation for our LiveKit launch, we needed to know (and share) how many participants could join a room running on our stack. So, we spun up a server, created a video call, and started sending hundreds of

  • David Colburn
David Colburn Jul 21, 2021 • 7 min read

And…we’re Live(Kit)!

tl;dr We’re building Stripe for real-time communications In 2006, Apple started building webcams into their line of plastic, white MacBooks. Seeing a new opportunity for people to connect over the Internet, I went through YCombinator’s “Summer Founders Program” in 2007 and launched the first website for meeting

  • Russ d'Sa
Russ d'Sa Jul 6, 2021 • 3 min read
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